All chess openings

Ruy López — Open Variation

C80 · Played as black · Advanced · Ruy López

Grab the e4-pawn and take the Spanish somewhere White can't grind you

The main line

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Be7

Strategic ideas

Key themes

Typical plans

Black snatches e4 rather than enduring the famously slow Closed Spanish, where White manoeuvres for ages and Black defends. The knight on e4 is the whole story: Black props it up with …d5 and …Be6, White tries to undermine it with c3, Nbd2 and Re1. The resulting positions are sharp and concrete, and White's e5-pawn is both a space-gainer and a long-term target. Korchnoi played this for decades against everyone — it's a genuine main line, not an attempt at a swindle.

Move by move

  1. e4 — White claims the centre.
  2. e5 — Black meets it symmetrically.
  3. Nf3 — White develops, attacking e5.
  4. Nc6 — Black defends the pawn.
  5. Bb5 — White plays the Spanish, pressuring the defender of e5.
  6. a6 — Black asks the question, gaining time on the queenside.
  7. Ba4 — White retreats, keeping the bishop's eye on the a2–g8 diagonal.
  8. Nf6 — Black develops and hits e4.
  9. O-O — White castles, offering the e4-pawn.
  10. Nxe4 — Black takes it. Declining leads to the Closed Spanish and a long strategic squeeze; this is the Open, and the game changes character immediately.
  11. d4 — White strikes the centre — the point is that the e4-knight is loose and Black's king is still in the middle.
  12. b5 — Black gains time on the bishop before White gets to hit the knight.
  13. Bb3 — White retreats to b3, still eyeing f7.
  14. d5 — Black props up the knight with the pawn, the move that makes the whole variation work.
  15. dxe5 — White pushes past, gaining space and clearing the way to attack the e4-knight.
  16. Be6 — Black develops, defending d5 and supporting the knight from behind.
  17. c3 — White prepares Nbd2 to hit the e4-knight and gives the bishop the c2 retreat.
  18. Be7 — Black develops and prepares to castle. The knight on e4 sits deep in White's half — Black's game rests entirely on keeping it there.

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