All chess openings

Danish Gambit

C21 · Played as white · Beginner · Romantic Gambits

Two pawns for two monster bishops raking the whole board

The main line

1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2 d5 6.Bxd5 Nf6 7.Bxf7+ Kxf7 8.Qxd8 Bb4+ 9.Qd2 Bxd2+

Strategic ideas

Key themes

Typical plans

The Danish is chess at its most cheerfully reckless: White gives up two pawns in the first four moves to get both bishops onto the two best diagonals on the board. Against a Black player who tries to hold everything, it's carnage. Against a Black player who knows the …d5 counter — giving a pawn straight back to trade queens and kill the attack — the whole thing fizzles into a dead-level ending with both bishops gone. That line is shown here, and it's exactly what makes the Danish a great practical weapon and a poor theoretical one.

Move by move

  1. e4 — White claims the centre.
  2. e5 — Black meets it symmetrically.
  3. d4 — White strikes at once, the Centre Game move order.
  4. exd4 — Black takes.
  5. c3 — White offers the first pawn, planning to recapture on c3 with a piece and get a huge lead in development.
  6. dxc3 — Black accepts.
  7. Bc4 — White ignores the c3-pawn entirely and develops toward f7. Now Black can take a second pawn — and probably should not.
  8. cxb2 — Black takes again, going two pawns up and handing White the long diagonal.
  9. Bxb2 — White recaptures. Two bishops now rake the board from b2 and c4, pointing at g7 and f7, and Black has not developed a single piece. This is the Danish position every gambiteer dreams of.
  10. d5 — Black finds the refutation. Giving a pawn straight back kills the c4-bishop's diagonal and forces matters — this is the move that keeps the Danish out of grandmaster games.
  11. Bxd5 — White takes, since the alternative is losing the bishop's whole purpose.
  12. Nf6 — Black develops with tempo, hitting the bishop.
  13. Bxf7+ — White grabs f7 to drag the king out — the only try, and it leads to a forced sequence.
  14. Kxf7 — Black must take; anything else just drops a pawn for nothing.
  15. Qxd8 — White wins the queen, which looks like ample reward for the two pawns.
  16. Bb4+ — Black checks, and this is the move that makes the whole sequence work.
  17. Qd2 — White blocks the check with the queen — the only move, and it's forced into a trade.
  18. Bxd2+ — Black takes, and White must recapture on d2. Count what's left: five pawns each, a bishop, two knights and two rooks each. Material is dead level, White's attack is gone and Black's king on f7 is safe enough. That's the Danish in a nutshell: devastating if Black plays naturally, and completely toothless if Black knows this line.

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