All chess openings

King's Gambit Accepted

C39 · Played as white · Advanced · Romantic Gambits

The romantic era in one move — a pawn for the centre, the f-file and a fight

Also known as KGA, Kieseritzky, Kings Gambit.

The main line

1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5 Nf6 6.d4 d6 7.Nd3 Nxe4 8.Bxf4 Bg7 9.Nc3 Nxc3

Strategic ideas

Key themes

Typical plans

The King's Gambit is nineteenth-century chess distilled: White hands over a pawn on move two to drag Black's e5-pawn off the centre, then takes the whole board with d4 and the f-file. Black clings to the extra pawn with …g5, and White chips away at it with h4 and Ne5. Modern engines are unimpressed and it's still enormous fun to play, because both kings end up drafty and every line is concrete. Fischer wrote an article claiming to have refuted it. He was, characteristically, overstating things.

Move by move

  1. e4 — White claims the centre.
  2. e5 — Black meets it symmetrically.
  3. f4 — White offers the gambit. The point isn't the pawn — it's dragging Black's e5-pawn off the centre so White can play d4 and own the board.
  4. exf4 — Black accepts. Declining is entirely respectable, but taking is the honest test.
  5. Nf3 — White develops and stops …Qh4+, which would otherwise be a permanent nuisance.
  6. g5 — Black hangs on to the extra pawn and builds a chain. It also weakens the black kingside for good.
  7. h4 — White strikes at the chain immediately, before Black gets …Bg7 and …h6 in.
  8. g4 — Black pushes past, kicking the knight — the Kieseritzky Gambit.
  9. Ne5 — White jumps to e5, where the knight is annoying and eyes both f7 and g4.
  10. Nf6 — Black develops with tempo, hitting e4.
  11. d4 — White grabs the entire centre. This is what the f-pawn bought.
  12. d6 — Black kicks the knight and opens the c8-bishop.
  13. Nd3 — White retreats to d3, defending f4 and keeping the knight active.
  14. Nxe4 — Black takes the pawn, going two up but falling further behind in development.
  15. Bxf4 — White recaptures on f4, finally regaining one pawn and freeing the pieces — the bishop now eyes the whole kingside.
  16. Bg7 — Black fianchettoes, defending the kingside and eyeing d4.
  17. Nc3 — White develops with tempo, hitting the e4-knight.
  18. Nxc3 — Black trades. White will recapture and reach a position a pawn down with a big centre, open lines and every piece pointing at the black king — a fair summary of the entire opening.

Where the line leads

White's plans

Black's plans

King's Gambit Accepted FAQ

What are the moves of the King's Gambit Accepted?
The King's Gambit Accepted (C39) runs 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5 Nf6 6.d4 d6 7.Nd3 Nxe4 8.Bxf4 Bg7 9.Nc3 Nxc3. It is played from White's side of the board.
What is the idea behind the King's Gambit Accepted?
The romantic era in one move — a pawn for the centre, the f-file and a fight. In practice that means: Give up the f-pawn to deflect Black's e5-pawn and take the whole centre with d4; Open the f-file and put a rook behind it aiming at f7; Meet the …g5 pawn chain with h4, prising it apart before it gets comfortable.
Is the King's Gambit Accepted good for beginners?
It is rated Advanced here — the positions get sharp early, so knowing the plans behind the moves matters more than the move order alone.
What are the plans after the King's Gambit Accepted?
White: Get the rook to f1 and the bishop out — the attack has to be flowing before Black consolidates. Black: Hang on to the pawn with …g5 but be ready to give it back for development.

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