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Blackburne Shilling Gambit

C50 · Played as black · Beginner · Traps & Tricks

Offer a free pawn and mate on move seven when White takes it

The main line

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Nxe5 Qg5 5.Nxf7 Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3#

Strategic ideas

Key themes

Typical plans

Blackburne supposedly used this to win shillings from amateurs in Victorian pubs, which tells you exactly what it's for. Black plays …Nd4, which is a genuinely bad move, and offers the e5-pawn. If White grabs it, …Qg5 forks the knight on e5 and the g2-pawn, and the whole thing crashes through to a knight mate on f3. Against 4.Nxd4 or 4.c3 White is simply better and Black has nothing. It's a pure gamble on White being greedy — and at club level, White usually is.

Move by move

  1. e4 — White claims the centre.
  2. e5 — Black meets it symmetrically.
  3. Nf3 — White develops, attacking e5.
  4. Nc6 — Black defends the pawn.
  5. Bc4 — White develops toward f7, a normal Italian Game.
  6. Nd4 — Black plays the Shilling. The knight moves twice to a square where it's attacked, and e5 is now hanging. It's a bad move — and it's bait.
  7. Nxe5 — White takes the free pawn. This is the greedy, natural move, and it loses. 4.Nxd4 or 4.c3 leaves White simply better.
  8. Qg5 — Black forks the e5-knight and the g2-pawn. Suddenly White has no good move at all.
  9. Nxf7 — White grabs f7 with a fork on the queen and rook — the natural try, and the second mistake.
  10. Qxg2 — Black ignores it and takes on g2, hitting the rook and opening lines at White's king.
  11. Rf1 — White must move the rook.
  12. Qxe4+ — Black takes the pawn with check, and now the queen rakes the whole board.
  13. Be2 — White blocks with the bishop — the only way to meet the check.
  14. Nf3# — Black mates on f3. The knight that started this whole mess on move three delivers the finish, and White's king never left e1.

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