All chess openings

Lasker Trap

D08 · Played as black · Intermediate · Traps & Tricks

An underpromotion to a knight — on move seven

Also known as Albin Counter-Gambit, Albin trap, underpromotion trap.

The main line

1.d4 d5 2.c4 e5 3.dxe5 d4 4.e3 Bb4+ 5.Bd2 dxe3 6.Bxb4 exf2+ 7.Ke2 fxg1=N+ 8.Rxg1 Bg4+

Strategic ideas

Key themes

Typical plans

The Albin Counter-Gambit is already cheeky — Black offers the e5-pawn on move two to plant a pawn on d4. The Lasker Trap is what happens when White develops naturally. After 6.Bxb4?? exf2+, Black's pawn reaches f2 with check, and then comes the famous move: promoting to a knight, with check, forking the king and the queen. A queen promotion would just be met by Rxg1. It's the earliest underpromotion in serious opening theory and it never stops being delightful.

Move by move

  1. d4 — White claims the centre.
  2. d5 — Black meets it symmetrically.
  3. c4 — White offers the Queen's Gambit.
  4. e5 — Black plays the Albin Counter-Gambit, offering a pawn to open lines and plant a pawn on d4.
  5. dxe5 — White takes.
  6. d4 — Black pushes past. This pawn on d4 is the whole idea — it cramps White and can't easily be removed.
  7. e3 — White challenges the pawn immediately. This is already slightly careless.
  8. Bb4+ — Black checks. The bishop can't be taken without consequences, and the check gains a tempo.
  9. Bd2 — White blocks with the bishop, which looks entirely natural.
  10. dxe3 — Black takes on e3, opening the f2-pawn's path.
  11. Bxb4 — White takes the bishop. This is the losing move — fxe3 was necessary. Now Black's e3-pawn has a clear run at f2.
  12. exf2+ — Black takes with check. The pawn is one square from promotion and White's king must move.
  13. Ke2 — White's king steps to e2, the only square that doesn't lose immediately.
  14. fxg1=N+ — Black promotes to a knight — and it's the check that matters. A new queen on g1 wouldn't give check at all, and White would simply reply Qxd8+ and win. The knight checks, so White has no time for anything else.
  15. Rxg1 — White must deal with the check and takes the knight.
  16. Bg4+ — Black skewers king and queen. The king has to step aside, and the queen on d1 falls next move. A pawn walked to f2, turned into a knight, and cost White the queen — all before move nine.

Where the line leads

White's plans

Black's plans

Lasker Trap FAQ

What are the moves of the Lasker Trap?
The Lasker Trap (D08) runs 1.d4 d5 2.c4 e5 3.dxe5 d4 4.e3 Bb4+ 5.Bd2 dxe3 6.Bxb4 exf2+ 7.Ke2 fxg1=N+ 8.Rxg1 Bg4+. It is played from Black's side of the board.
What is the idea behind the Lasker Trap?
An underpromotion to a knight — on move seven. In practice that means: Play the Albin Counter-Gambit and push …d4 as a permanent thorn; Check on b4 so that White's natural Bxb4 hangs everything; Push the pawn to f2 and promote to a knight with check — not a queen.
Is the Lasker Trap good for beginners?
It is rated Intermediate here: the plans are quick to pick up, but a few moves have to be played accurately to get the position you want.
What are the plans after the Lasker Trap?
White: Meet …dxe3 with fxe3! rather than Bxb4 — the whole trap needs the f2-pawn to be capturable. Black: Push …d4 and keep it there — the cramping pawn is the point of the whole gambit.

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