All chess openings

Siberian Trap

B21 · Played as black · Intermediate · Traps & Tricks

Accept the Smith-Morra, ignore the attacked knight, and mate on h2

The main line

1.e4 c5 2.d4 cxd4 3.c3 dxc3 4.Nxc3 Nc6 5.Nf3 e6 6.Bc4 Qc7 7.O-O Nf6 8.Qe2 Ng4 9.h3 Nd4 10.Nxd4 Qh2#

Strategic ideas

Key themes

Typical plans

Every Smith-Morra player should know this and most don't. Black takes the pawn, develops normally, and puts the queen on c7 pointing down the b8–h2 diagonal. The knight hops to g4, White plays the natural h3 to kick it — and Black replies …Nd4!, ignoring the attacked knight entirely because the queen on e2 is hanging. If White grabs the knight with the automatic Nxd4, then …Qh2 is mate: the g4-knight covers the escape and White's own rook on f1 blocks the last flight square.

Move by move

  1. e4 — White claims the centre.
  2. c5 — Black answers asymmetrically with the Sicilian.
  3. d4 — White strikes at once.
  4. cxd4 — Black takes.
  5. c3 — White offers the Smith-Morra Gambit pawn.
  6. dxc3 — Black accepts — this is the honest test of the gambit.
  7. Nxc3 — White recaptures with the knight, a pawn down with a big lead in development.
  8. Nc6 — Black develops naturally.
  9. Nf3 — White develops and controls the centre.
  10. e6 — Black shores up d5 and opens the f8-bishop's path.
  11. Bc4 — White develops toward f7, the standard Morra setup.
  12. Qc7 — Black puts the queen on c7. It looks like ordinary development — and it quietly aims at h2, which is where this game is going to end.
  13. O-O — White castles, entirely normally.
  14. Nf6 — Black develops and eyes e4.
  15. Qe2 — White lines the queen up behind the e-pawn — the standard Morra move, and the one that makes the trap possible.
  16. Ng4 — Black jumps to g4, hitting f2 and h2.
  17. h3 — White kicks the knight. Natural, and now the trap is armed.
  18. Nd4 — Black plays …Nd4!! — ignoring the attacked knight completely, because the queen on e2 is hanging. White has to deal with the fork first.
  19. Nxd4 — White takes the knight, which looks like the obvious solution. It's mate in one.
  20. Qh2# — Black plays …Qh2 mate. The g4-knight defends the queen so the king can't take, the g2-pawn and f2-pawn block two escape squares, and White's own rook on f1 blocks the last one. The Siberian Trap, and the reason Morra players fear …Qc7.

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